You know this story, but in case you have forgotten: A man in a
rooming house was in the habit of taking off his shoes at night and
dropping them on the floor one at a time, with a pause for
rumination in between. The lodger below had complained about this
many times. One night, after dropping the first shoe, the man
suddenly remembered the complaints and put the second shoe down
gently.
After twenty minutes had passed, an agonized wail came up from
the floor below: "For God's sake, drop the other shoe!"
In one way or another, every plotted story makes us wait for the
other shoe to drop. We are waiting for the resolution of a conflict,
or the solution to a puzzle, or the explanation of a mystery, or
just the completion of a pattern, and it is this anticipation, as
much as anything else, that makes us read on.
A plot, then, is a series of imaginary events designed to create
anticipation at a high pitch, either in the form of anxiety (in a
story of conflict or mystery), or of curiosity (in a puzzle story).
If you can build such a series, you can plot.
In a plotted story, the ending may take the form of a resolution,
a revelation, a decision, an explanation, or a solution.
Resolution is the end of a conflict by the victory of one
side or the other. Revelation means the exposure of something
previously hidden. In a decision story, the ending comes when
the central character makes up her mind about something important
and difficult. Explanation, obviously, provides the ending
for a story about a mystery, and solution provides the ending for a
puzzle.
The Story of Resolution
In order to discuss this, we must talk about an ideal structure
that is seldom found in its complete form in short fiction. One name
for it is the "plot skeleton." The skeleton has five
bones:
1. a believable and sympathetic central character;
2. his urgent and difficult problem;
3. his attempts to resolve the problem, which fail and make his
situation more desperate;
4. the crisis, his last chance to win;
5. the successful resolution, brought about by means of the central
character's own courage, ingenuity, etc.
The reverse of this plot is the story in which the central
character is the villain; the story ends with his defeat rather than
with his victory.
"Rain," by W. Somerset Maugham, has a complete plot
skeleton if you take Miss Thompson as the central character. Miss
Thompson is a raucous prostitute, forced by a quarantine to stay
over at Pago Pago on her way home from Honolulu to Apia. Here the
missionary, Mr. Davidson, threatens to make trouble for the governor
unless he deports her to the mainland, where a prison sentence
awaits her. Her problem is thus serious and urgent. She tries to
solve it first by appealing to the governor and to Dr. Macphail.
These attempts failing, she gives in to Mr. Davidson and allows him
to save her soul. She becomes a changed woman, utterly crushed and
transformed. Then she seduces Davidson, who cuts his throat in
remorse and horror; the next day she is dressed and made up in her
old manner, and her raucous laughter rings out again.
Some writing manuals insist that this is the only structure of
successful popular fiction, but in fact, although many short stories
begin this way, nearly all of them lack the third element (the
failed attempts) and the fifth (the central character's victory by
his own efforts). The third is left out because it is too hard to
cram into a short story, and the fifth because repetition would make
it dull. When a story has only two possible endings, it is hard to
surprise the reader with either; when the story has only one
conventional ending (the triumph of the hero), it is even harder.
Nevertheless, most plotted stories are built around some kind of
conflict or competition whose outcome is in doubt. The beginning of
the story sets forth the terms of the competition; the middle is the
contest itself; the ending is the outcome. (Here's the bridge
structure again.) If this were all there was to it, most plotted
stories would be unbearably predictable. In practice, what usually
happens is that the author uses the conflict structure to misdirect
the reader--the real meaning of the story turns out to be something
altogether different.
Conflict can be just a way of exposing character--we learn things
about people when they are under stress that we would never find out
otherwise. Aside from this, conflict is a convenient and simple way
of keeping the reader interested until you can lead her to whatever
it is that you want to reveal.
The Story of Revelation
Notice that even in Maugham's story, which has a complete plot
skeleton, the ending is not narrated where it naturally falls but is
brought out later with an air of revelation. More often, revelation
replaces resolution. In Roald Dahl's "Man from the South,"
for example, the plot concerns a strange little man who offers to
bet his new car against a young sailor's left little finger that the
sailor's lighter won't light ten times in a row. He ties the
sailor's hand to the table between them with the little finger
extended, and waits with a cleaver poised while the sailor flicks
his lighter. The sailor gets up to eight, and then the little man's
wife comes in and stops the contest. He has no car to bet, she tells
the onlookers; he has nothing, in fact, because she won it all from
him long ago. She reaches for the car key on the table, and the
others see that there is only a thumb and one finger on that hand.
Notice that either of the endings we are led to expect would be
disappointing (the little man cuts off the sailor's finger, or the
sailor gets into the car and drives away). The conflict with which
the story begins is only a sham, a work of misdirection. What we are
waiting for is the third ending, the surprising one.
In other stories, there is no pretense of a dramatic
conflict--the revelation is all there is. An example is Shirley
Jackson's "The Lottery," about an ancient ritual performed
every year in a New England village. Lots are drawn, first by
families, then by households, then by individuals, until one person,
a woman, has been selected. This process occupies the whole of the
story until the last few paragraphs. Only then, when the villagers
begin to stone the woman to death, do we find out what the lottery
has been about.
Notice that in this story, although there is no conflict at all
in the usual sense, there is rising tension because the choice is
continually being narrowed down, and also because we know that we
are coming closer to the revelation of the meaning of the lottery.
If you can create rising tension, it doesn't matter whether there's
conflict or not.
Another example of rising tension in a story without a
conventional plot is Joseph Conrad's "Youth," about a ship
foundering in a storm, in which the old captain might be said to
have a problem in the plot-skeleton sense, but the narrator has
none--he has no power of choice at any point, except at the end,
when he can decide to try to keep near the other boats or go off by
himself. And yet it is the narrator who is the central figure, the
one in whom we are intensely interested; the old captain is almost
incidental.
Trick Endings
Very short stories with surprising endings are called
trick-ending stories. William Sydney Porter ("O. Henry")
wrote hundreds of these stories and made a career of them. An
example is his story of the widowed bakery owner who begins to have
romantic feelings about a rather shabby man who comes in every day
to buy a loaf of stale bread. On an impulse, she cuts a loaf open
and conceals a pat of butter in it to surprise him. He comes back
later, in a rage; he is an architect who uses stale bread to erase
pencil lines from his drawings, and she has just ruined six months'
work.
Trick-ending stories are out of fashion among the critics, but
editors still buy them. Nearly half of all mystery short stories
fall into this category.
The Story of Decision
Stories of this kind usually concern divided interests or
loyalties. In John Collier's "The Steel Cat," for
instance, a man has invented a better mousetrap: the mouse walks out
along a beam to get the bait, the beam tilts, the mouse falls into a
jar of water and drowns. The inventor has been all over the country
demonstrating the trap with the aid of a beloved pet mouse, but
without success. In Chicago he shows the trap to a buyer who is
impressed, but who becomes suspicious when the inventor tries to
rescue his pet; he won't believe the trap works until he sees the
mouse dead. The anguished inventor lets it drown.
A pitfall in the story of decision is that the choice that faces
your character may appear too simple--whether to accept her lover's
offer of marriage or stay home and be a poor relation, for instance.
The reader may think the girl is a dolt for even hesitating--the
ending will fail because it is obvious. The trick is to make the
choice really difficult, and to keep the reader from knowing in
advance what your character's decision will be.
The Story of Explanation
An example is Nathaniel Hawthorne's "My Kinsman, Major
Molineux," in which a young man from the country is sent to a
colonial New England town to seek his fortune with his relative,
Major Molineux, an officer of the Crown. He receives strange answers
whenever he inquires for his relative; men in curious garments are
abroad on the streets with their faces painted. One of these tells
the young man, "Watch here an hour, and Major Molineux will
pass by." At length a noisy torchlit procession appears; in the
midst of it is Major Molineux, in an open cart, tarred and
feathered. The mystery is explained; the story is over.
The Story of Solution
Most "mystery stories" are really puzzle stories, the
difference being that a mystery is explained by events, whereas a
puzzle must be solved by the characters. In Lord Dunsany's "The
Two Bottles of Relish," we know that a murder has occurred, but
nobody can figure out how the body has been disposed of. The facts
are these: The murderer is said to be a vegetarian. He bought two
bottles of relish, six days apart. During the two weeks after the
disappearance of his victim, he cut down ten larch trees and chopped
them into two-foot lengths, but never burned them. He did not leave
his home after the murder; the ground under and around his cottage
has not been disturbed. Perhaps you have guessed the solution
reached by the amateur detective in the story. But what about the
trees--why did he cut them down? The last line of the story gives
the answer:
"Solely," said Linley, "in order to get an
appetite."
Readers of puzzle stories demand constant novelty--old solutions
will not do. You probably should not attempt a puzzle story unless
you have a taste for this kind of thing yourself and have read
enough of it to have some idea of what other writers have done.
Stories about the approach of inevitable disaster form one
exception to the rule that a plotted story must have an ending that
is surprising in some way. Two examples are "Nightfall,"
by Isaac Asimov, and "Billenium," by J.G. Ballard. In both
we can see exactly where the story is heading; there is no element
of surprise, and yet these stories compel our attention in the same
way that a natural disaster does. In "Nightfall," people
on another planet go mad and burn their cities when the stars appear
once in a thousand years. In "Billenium," two young men in
an overcrowded world of the future discover a forgotten and
boarded-up apartment. Unheard-of luxury! They invite their friends
in to share it one by one and partition off the space until it is
just as crowded as everywhere else.
Sometimes the inevitable ending is averted, as in Wells's War of
the Worlds, by a rabbit-out-of-the-hat solution so transparent that
the feeling of inevitability remains; if not this time, next time
(the Martians will destroy us, or whatever).
In stories of this kind, a rather detached attitude toward the
characters is probably a good thing; the reader ought to be able to
sit back and observe the characters moving toward their doom,
without becoming intimately involved. (Disasters are entertainment
only when they happen to other people.)
Common Plotting Faults and What to Do About
Them
1. Symptom: Story line wanders, never seems to go
anywhere.
Diagnosis: Author has started
writing the story without any clear idea of its direction.
Treatment: Give your central
character a stronger motivation and make things more difficult for
her. Rewrite without looking at the old version.
2. Symptom: Story is confusing--too many
characters, too much going on.
Diagnosis: Author has not decided
whose story this is, or has not found a way to focus the narrative
on the central character.
Treatment: Arbitrarily reduce the
number of principal characters to three or four. Replot and rewrite.
3. Symptom: Plot structure looks complete, but
the story seems curiously pointless.
Diagnosis: Author has
forgotten that we must care about the chief characters and it must
matter what happens to them. Stories like this are often written by
young people (usually male) who believe they have to plot
mechanically in order to be published. Even in most popular fiction,
in categories where plot is very important, the characters are more
important. If you don't believe in your own characters and feel
deeply about them, nobody else will either.
Treatment: This is not a plot
problem at all. Go back to characters and build from there.
4. Symptom: Ending is disappointing.
Diagnosis: (1) Author has failed to
misdirect the reader--the ending is disappointing because it is
obvious; or (2) author has failed to plan ahead for the ending,
hoping something would turn up, and in despair has tacked on a weak,
irrelevant, or illogical ending.
Treatment: It is useless to
treat the ending by itself; any tacked-on ending will look
tacked-on. Go back to the opening situation and replot.
Unplotted Stories
A plotted story has a skeletal structure that can be extracted
and examined; the story makes sense if you just tell what happens in
it. This is not true of unplotted stories. Consider, for example,
Ernest Hemingway's "Big Two-Hearted River." It is easy to
say what happens in this story. The narrator gets off a train in a
deserted countryside and walks deep into the forest, where he makes
camp and goes to sleep. In the morning he catches grasshoppers for
bait, has breakfast, and fishes the river. He catches trout and
cleans them. This account could be expanded by adding detail, but
even if it included every least thing that happens, it would not
tell you what the story means.
The strength of "Big Two-Hearted River" lies partly in
its symbolism (the river is the narrator's life, and he is fishing
the upper part of it, which represents the lost paradise of his
boyhood), but there are powerful unplotted stories in which
symbolism plays no part. Tolstoy's "The Death of Ivan
Ilych" is simply the chronicle of a man's life; the same can be
said of Willa Cather's "Good Neighbor Rosicky." In these
stories we are profoundly moved, not by drama, but by the inner
meaning of a human being's existence. These are stories of
illumination rather than of revelation; they take the form,
"This is what life is."
The story forms we have been discussing are not rigid little
boxes, into which every work of fiction must be crammed; they are
ideal categories. In practice, elements of these forms are mixed in
all kinds of ways. The same story may be partly one of resolution,
partly of solution, partly of illumination (see, for example, The
Maltese Falcon, by Dashiell Hammett). When you understand the
simple forms, you can mix and combine them to make more
sophisticated ones. There is no end to the stories that can be
written, because the possible combinations of old forms will never
be exhausted, and because good writers keep on inventing new forms.
Creating Short Fiction
by Damon
Knight